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SuperBike GT

Project Year

November 2014 - May 2015

Platforms

iOS - App Store

Company

Jash Entertainment

Role

Unity Game Developer

Tech Stacks

Unity, C#, Android Studio

About:
Realistic bike physics based bike racing game inspired by MotoGP on iOS. 12+ real life bike race tracks available. 10 bikes to choose from. 5 different game modes including practice & head to head. This game also provides speed & turn based trajectory indication that helps maintaining best speed on turns and provides best path to follow.

Development Insights:
Developed in Unity 4.0 | Wheel collider based realistic bike physics | Real life 12 bike race tracks | Smart and dynamic spline based AI | Baked lighting in garage - all race tracks | Data structure & player prefs based replay system | Asset bundle with light baked scenes | Unity plane for UI | Accelerometer based control

Programming patterns:
Component & State Machine.

External SDKs used:
AdMob, Stans plugin for IAP, iOS Game Center

My responsibilities:
Game developer | Programming C# all game features | Tracks & Garage Light Baking | Bike Physics Design | Game Balancing & Economy Implementation

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