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Mini Golf Multiplayer Rival
Project Year
May 2016 - January 2020
Platforms
Android - Play Store
Company
Interactive Games Entertainment B.V.
My Role
Lead Game Developer
Tech Stacks
Unity, C#, Photoshop, Android Studio
About:
A physics based real time multiplayer golf game with 3 different game modes, 280+ unique levels, custom shaders, variety of contents to purchase and 12+ localization languages.
Development Insights:
Rigidbody based shooting system | Custom water shader | Baked lighting in gameplay | Runtime level generation using text data | Photon Unity Networking for Multiplayer | Re-connect, auto join and auto sync in multiplayer on connection loss.
Metrics:
This game has 25 million+ downloads | 1.5 million+ active users | 4.0+ rating | On google play console the maintained crash rate ~1.1% | ANR rate ~0.3% | 65 total updates.
Programming patterns:
Factory, Singleton, Observer, State Machine
Async operations for multiplayer features and level generation
External SDKs used:
Firebase analytics, flurry analytics, AdMob, Applovin, Chartboost, Unity IAP, Google play services, Local notifications.
My responsibilities:
As a lead game developer my responsibilities were to deeply optimize the game in all areas such as Light baking, programming, textures & models, physics & draw calls etc. Write C# code for all the features, test and debug the entire game.













