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Car Demolition Survivor - Indie Game

Project Year

2021 - Still continue..

Platforms

Android - Play Store |
iOS - App Store

Company

Indie game - My own game concept

Tech Stacks

Unity, C#, Photoshop, Android Studio, VS Code Editor

My Role

Main game developer

About:
Car simulation with auto shooting system, survive in a closed arena as long as possible by controlling your vehicle across the action packed environment. Dodge the incoming collision damages and use boosters when necessary. All weapons and vehicles can be upgraded using in game currency.

Development Insights:
Wheel collider based vehicle physics | Beautify 3 post processing | Custom toon shaders | Baked lighting in garage - main menu | Raycast based shooting system | Fast shadow projector | All objects loaded via object-pooling | Working on URP update

Programming patterns:
Singleton, Observer, State Machine
Multithreading for weapon shooting, vehicle distance and arrow systems.

External SDKs used:
Firebase analytics, AdMob, Unity Ads, Unity IAP, Unity Remote Config

My responsibilities:
Main game developer | Writing C# code for all game features | Light Baking | Game Concept Design | Game Balancing & Economy

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